Digital Games and Their Negative Impacts on The Daily Life of Children from The Viewpoints of Mothers - A Field Study in Mosul City

Authors

  • Hatim Younis Mahmoud Department of Sociology, College of Arts, University of Mosul Author

Keywords:

Mother's Opinion, Mosul City, Video Games, Daily Life, Children, Negative Repercussions, Family

Abstract

The study aimed to identify the negative repercussions of electronic games on the daily lives of children from the point of view of their mothers in Iraqi society in general and the city of Mosul in particular. This study falls within the analytical descriptive studies due to the use of the social survey approach through interviews with a group of mothers of children, and collecting the necessary information for the purposes of the study, in addition to the questions posed in the form of questionnaires distributed to a random sample of mothers of approximately (50) individuals. The study reached a number of results, including:
1. Electronic games have contributed to weakening children’s relationships with their families, due to their preoccupation with electronic games, in addition to the emergence of hostile behaviors towards family members and failure to obey the orders of mothers and fathers, in addition to the isolation, introversion, and complex psychology that the child began to live away from his friends because of these games.
2. Electronic games have contributed to the decline in the child’s academic level through the child being preoccupied with playing various electronic games and neglecting the school duties required of him, in addition to dropping out of school, quarreling with school teachers, and causing problems at school with students due to the effect of some hostile games on the child.
3. The child gradually moved away from watching useful programs on television and even animated films, because he began to be interested only in playing electronic games and being influenced by them.
4. Electronic games contributed to the child’s religious scruples, as he began to play for long hours on video games without taking time to read the Holy Quran and pray.
5. Electronic games have had a negative impact on the child’s health, as they have caused him to suffer from poor eyesight, lack of concentration, and distorted memory. Likewise, such games have made him mentally and physically exhausted by affecting the joints of the neck, body, and back, lack of sleep, staying up for long hours, loss of appetite, and lack of exercise. the mission.

References

Ibn Manzur, Lisan al-Arab Dictionary, Volume 2, Dar Sadir Publishing, Beirut, 1990.

Dr. Ihsan Mohammed Al-Hassan and Abdul Hussein Zini, Social Statistics, Dar Al-Kutub for Printing and Publishing, University of Mosul, Mosul, Iraq, 1981.

Ahmed Nael Al-Ghariri and Adeeb Al-Nawaisa, Play and Child Education, Ithraa Library for Publishing, Jordan, 2010.

Amira Mashri, The Impact of Electronic Games via Smartphones on the Academic Achievement of Algerian Students, Unpublished Master's Thesis, Faculty of Social and Human Sciences - University of Arab Ben M'hidi Oum El Bouaghi, Algeria, 2017.

Bashir Al-Namrod, Video Games and Their Impact on Reducing the Practice of Recreational Group Sports Physical Activity among Male Adolescents (12-15 Years), Unpublished Master's Thesis, Institute of Physical Education, University of Algiers, Algeria, 2008.

Jaber Abdel Hamid Jaber and Ahmed Khairi Kazem, Research Methods in Education and Psychology, Dar Al-Nahda Al-Arabiya for Publishing, Cairo, Egypt, 2011.

Jaber Abdel Hamid and Ahmed Khairi Kazem, Research Methods in Education and Psychology, Dar Al Nahda Al Arabiya, Cairo, Egypt, 1973.

Hanan Abdul Hamid Al Anani, Play in Children: Theoretical and Applied Foundations, 10th ed., Dar Al Fikr Publishing, Amman, Jordan, 2017.

Haider Mohammed Al Kaabi, Electronic Games and Their Intellectual and Cultural Impact, Cultural Penetration Series, Issue 3, Islamic Center for Strategic Studies, Najaf, B.T.

Dr. Rufaida Bint Adnan Hamid Al Ansari, Electronic Games and Their Impact on the Formation of Children's Culture, Journal of the Babylon Center for Human Studies, Issue 1, Volume 10, Babylon, Iraq, 2020.

Dr. Aisha Balhaish, Electronic Games: Their Concept and Classifications, a study published online on 9/22/2015, website address: http://learning-otb.com/index.php/tools-concept1/743-e-games.

Dr. Fawaz Al-Awad, Is your child addicted to video games? Here is the treatment (educational advice), a report published online on 3/15/2023, website address: https://www.aa.com.tr.

Dr. Nyan Namiq Saber, Reflections of Using Electronic Games on Early Childhood Development, Tikrit University Journal for Humanities, Issue 11, Volume 26, Iraq, November 2019.

Riyahi Fadhila, Imported Games and the Problem of Socio-Cultural Privacy of the Child, research published on the website of the Journal for Humanities, Issue 41, 2009, Website Address: www.ulum.nl.

Sheikh Ahmed Reda, Dictionary of Language Text, Modern Linguistic Encyclopedia, Volume 3, Maktabat Al-Hayat, Beirut, 1959.

Majid Muhammad Al-Zayoudi, Educational Reflections of Electronic Games as Seen by Teachers and Parents of Elementary School Students in Medina, Journal of Taiba Association for Educational Sciences, Issue 1, Volume 10, Kingdom of Saudi Arabia, 2015.

Muhammad bin Makram bin Manzur Al-Afriqi Al-Masry Jamal Al-Din Abu Al-Fadl, Lisan Al-Arab, Dar Sadir Publishing, Beirut, 1990.

Muhammad Mahmoud Al-Jawhari and Abdullah Al-Khuraiji, Methods of Social Research, International House for Cultural Investments, Cairo, Egypt, 2008.

Intermediate Dictionary, Arabic Language Academy, Dar Al-Daawat for Publishing, Istanbul, 1989.

Nariman Younis Al-Haloub, Social Research Strategy, Osama Publishing House, Amman, Jordan, 2011.

Nisreen Abdul Hafeez Al-Afishat and others, The Impact of Playing Electronic Games on Increasing School Dropout Among Primary School Students in Jordan from the Perspective of Their Teachers, Journal of the College of Education for Girls, University of Baghdad, Iraq, 2021.

Wajdi Muhammad Barakat and Tawfiq Abdul Moneim, Children and Virtual Worlds, Childhood in a Changing World Conference, Bahraini Society for Childhood Development, 2009.

Death of the Inventor of Home Video Games "Ralph Baer" at the Age of 92, an article published online on the Euro News website on (9/12/2014), website address: Follow the Link.

Kelsal, K. Population, Longman, London, 1979.

Downloads

Published

2024-12-22